Capture monsters in the MMO you’ve been waiting for.

Coming soon to the real world.

If you move in the game, you move in real life! We create your game world by combining real map and weather data with an 8-bit design. Capture and battle monsters anywhere you go – on your commute to work, a walk to the park, or an adventure to a new part of town. Battle your friends across the globe, or battle other MegaBits trainers near you!

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The MegaBits Team

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Patrick
Perini
CEO
Suitable for travel and high adventure.

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Andrew
Hart
Lead Developer
Orbited the Sun 23 times.

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Ryan
Hestin
Engineer, Architect
Uses 'Grow Beard'... it’s super effective!

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Vinh
Duong
Designer, Pixel Artist
Olde-school gamer.

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Patrick
Kelley
Sound & Game Designer
VP of stuff.

The Interns

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Benjamin
Sanders
Pixel, Concept Artist
A drunk about to have a brush with the supernatural.

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Kaeli
Hood
Writer, Communicator
I write all the horrible puns that Patrick never lets you see.

People are talking about us!